AV-72 | Version 1.1.3 Changelog

AV-72 Version 1.1.3 Changelog
-Linux support is back! Hopefully works properly this time
-Completed Levels 6 & 7 (Don't. Don't you dare.)
-Made Cube outline thicker and tinted cyan to make them easier to spot.
-Fixed Object Respawn System, now objects that get placed out of bounds should teleport back to their original position to ensure softlocks don't occur
-Extended distance under Daemon where objects will be lifted
-Slightly increased width of player hitbox to avoid getting stuck between platforms that are close together
-Increased player reach, i.e. you can pick items up from slightly farther away now
-Fixed bug where in the Daemon bossfight, sky would stay pulsing red if player died during phase 3, should now reset to white upon retrying the battle after death.
-Added option on Main Menu for fullscreen mode
-Updated the Cube Spawner model (Only appears in levels 3 and 7 for now)
-Changed app icon (Not the final version)
Files
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AV-72
| Status | In development |
| Author | Silver Fields |
| Genre | Puzzle |
| Tags | 3D, 3D Platformer, Indie, Minimalist, Simple |
More posts
- AV-72 | Version 1.2.0 Changelog16 days ago
- AV-72 | Version 1.1.2 Changelog23 days ago
- Minor Patch Version 1.1.125 days ago
- AV-72 Release v1.127 days ago
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